Recruiting certain characters for the dojo or to run the shop remain as well.Īfter each playthrough, players are given a “Samurai Rating” monitoring their decisions, and are awarded points that can be used to buy unlocks, including new outfits, accessories, the ability to change gender (though the game still treats the player as male), and other strange objects, including a wearable tutu, afro hairstyles, and the clothes and appearances of various generic NPCs. However, once a mission is completed to open a language school, the foreigners start to speak English, instead of “!!!?!?!?!”. For example, the first time through, players will be completely unable to communicate with foreign NPCs. ![]() Some plot events (and their consequences) can remain even after the game loops around. ![]() are later constructs with no direct continuity from pre-Meiji history. In fact, it takes the concept of persistence in an interesting direction. Inventing the Way of the Samurai: Nationalism, Internationalism, and Bushido in. The game doesn’t list when or where specific events happen, but the in-game journal tracks previously visited scenes in a flowchart, making it easier to follow which events lead to which endings.Īveraging at about 3-5 hours per playthrough (assuming one goes for “proper” endings each time), Way of the Samurai 4 is clearly intended to enjoy over multiple replays. The events, which are marked on the map (allowing players to avoid them if they choose), range from full missions to short cutscenes, and most involve making one decision or another, the outcomes of which determine what events come next, leading to one of ten distinct endings. Players will go about making that mark mainly by encountering various events scattered about town over the course of their adventure. Widespread use of sparring armor become more popular as the fighting classes had no more wars, and there was now a way to have matches without risk of death. ![]() That puts the onus on the player to really make their mark on the world - or not. Way of the Samurai Walkthrough: The Perfect Ending There are six possible 'real' endings for the game, not counting of course dying along the way Each ending takes place during the day on Day 2 and is affected by your actions during those two days. It may not have the vistas of Skyrim or the geographic distinctiveness of Liberty City, but Amihama feels like a real locale, one that can - and will - go on, whether one cares to act in it or not. Way of the Samurai succeeds where many other open-world games fail in that it manages to convey the feeling of a place that has a life of its own, rather than a static space that exists at the player’s leisure.
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